Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, April 29, 2010

Finally, a Scouting Activity I Can Get Behind


Like every other young man who grew up in the LDS Church, I was a Boy Scout. As an adult I've had several callings in Scouting, from Webelos leader (twice), to Deacon's Quorum advisor, to Scout Advancement Coordinator. All this despite the fact that I really, really, really dislike Scouting. I won't go as far as saying that I hate the program... let's just say that I'd rather be a Nursery Worker for the rest of my life than be a Scout leader again.

My opinion of the program might be about to change though. That is, if the newest Cub Scout belt loop is a harbinger of things to come. I didn't believe it when I first saw the news article on Yahoo, but Boy Scouts of America have added a Video Games award!

What leisure activity is next, I wonder? TV Viewing? Texting? Web Surfing? Social Networking? The possibilities are endless!

All joking aside, I think this new award is a great idea for two reasons. First, video games are cool, and Scouting isn't. This might just make Scouts less un-cool. Second, it gets Scouts with the times a little bit.

Scouting awards obviously include survivalist-minded activities like Camping, Orienteering, and Archery that might help you pass the entrance exam for your local militia. However, there are also awards, like Nutrition, Reading & Writing, and Disabilities Awareness, that seemed to be designed to teach the boys how to live in this world, as opposed to living after the world has ended. The Video Games award seems to fit right into this category. Boys need to learn moderation and self-control more than ever, and groups like BSA should recognize that fact and react to it. This award seems to be a step in that direction. But why stop here? Why now update Reading & Writing to include online publishing mediums like Facebook and blogging?

Now if only Boy Scouts would add a Martial Arts award. Then Scouts would finally be able to gain all the skills that would land them a girlfriend (according to Napoleon Dynamite). Yaknow, "nunchuku skills, bow hunting skills, computer hacking skills".

Thursday, June 4, 2009

Musings on E3 2009

In case you don't know, E3 is the Electronic Entertainment Expo. It's by far the biggest and most significant trade show for the ever-expanding video game industry. Having been a gaming enthusiast for a few years now (perhaps two full decades) I keep a watchful eye on the yearly E3 spectacle.

If you want a full run-down on the event, check out these sites:
http://e3.gamespot.com/
http://e3.g4tv.com/e32009/index/
http://e3.ign.com/

I won't bore you with a half-hearted wrap-up, especially since I, yaknow, wasn't there. I'll just give you my thoughts based on all the news I've read and videos I've watched.

First of all, this year's show wasn't half bad. After last year's all-around snoozer, Sony, Microsoft and Nintendo all brought their A game to the floor. Well, their B game anyway. In Sony and Microsoft's case their unveilings of motion-sensing technologies seemed more like a B-movie, but more about that later. All in all the show was great, with equal parts of exciting new hardware, software, and services being shown.

Sequels, sequels, and more sequels. The video game industry has officially gone Hollywood with a slew of sequels and remakes which account for every single major game announcement at the show. It's as if the entire industry has either lost its creative muscle, or it has developed a severe case of risk aversion. The Big 3 (Sony, MSFT, and Ninty) are by far the chief offenders, but big Third party publishers such as EA, Activision and Take Two didn't far any better. In fact, I can't think of a single significant game announcement that was new IP. Not one. If you can think of one, please correct me.

I wish I had the Xbox 360 Arcade. The steady stream of remakes keep on coming to Microsoft's online store. I couldn't care less about the 360 and its core titles, but man am I jealous of the classic games that are being ported and remade on their 360 Arcade. Castlevania: SotN, Bionic Commando, TMNT: Turtles in Time Re-shelled and Perfect Dark. The list keeps going. At least Contra Rebirth is coming to Virtual Console. Sigh.

Me too meets waggle control. It was inevitable, but Sony and Microsoft made belated responses to the venerable (and well established) Wiimote. I kind of think it's too little, too late, but time will tell.

Microsoft's Project Natal is a video-based sensor bar that promises controller-free gaming. When I saw the demo of the guy waving his hands around to "hit" the balls on-screen, I instantly thought of Sega's the Sega Activator, an infrared octagonal controller that read a user's motions as they passed a hand or foot or buttcheeck over the infrared beams projecting up from the ground. That pricey peripheral had a couple of games released for it. I predict a similar fate for MSFT's Neo-Natal add-on. Not because it isn't an exciting new technology deserving of some success. I just can't think of any wildly successful add-on for any gaming console, much less one that was priced about the same as the console itself. I'm looking at you, 32X. And you too 64DD.

While Microsoft's anti-controller was cool, if a bit pie-in-the-sky, Sony's motion controller was pure comedy. Having already botched one release of a pseudo-motion controller, the Sixaxis, Sony dropped the traditional two-handed controller design and essentially took a Wiimote and put a colorful pulsating ping-pong ball on top of it. Seriously. And like Natal, it was essentially vaporware - a technology with attending tech demos. Weeee!

Call me when you've actually got something to show guys.

Oh, and btw, Nintendo also made a motion control announcement, launching a $25 add-on that increases the Wiimote's sensitivity. Somehow I think this one has a chance for success. Maybe.

Nintendo releases a 1.5 release. Wow. That pretty much sums it up for me. Nintendo, to me, is the Disney of video games. They have this market figured out like no one else. It's not even close. But as a gamer, it's absolutely infuriating. What am I talking about, you ask? It is that Nintendo's business model and release schedule look basically amount to this:

1) Launch a new console
2) Release one game per franchise for the system.
3) Sell many, many, many copies of each of these games at full-price for the life of the system.
4) Launch new console. Rinse, repeat.

What this means is that we see a new Mario, Zelda, Metroid, whatever, but once every 5-6 years (the tired Mario Party series being the lone notable exception). This as opposed to everyone else's release schedule which requires that their game franchises see a sequel once ever year, or two years in some extreme cases. For the most part those sequels are nothing more than new levels on the exact same game.

Amazingly, Nintendo announced the forthcoming release of Super Mario Galaxy 2, which Miyamoto admitted is a 1.5/expansion-pack sequel to probably their most significant game of this generation. I don't think I'm exaggerating when I sat that this announcement from Nintendo is a mini-miracle. I'm ecstatic about it! Maybe, just maybe they'll do this sort of thing with some regularity. I'm not holding my breath though - I'll bet you a million yen that it's a one-time occurrence.

Monday, May 11, 2009

The Most Overrated Games of All Time

I made a blog post a couple of weeks ago about purchasing a PS2 so I could experience games that I had missed as a consequence of my Nintendo snobbery. I've since completed Shadow of the Colossus and God of War and while I enjoyed both games, they didn't quite meet my expectations.

That got me thinking - what are the most overrated or overhyped games of all time? What titles routinely appear on people's "best 100 games of all time" lists despite being so-so compared to their own contemporaries?

Surprisingly, it wasn't a difficult task. I came up with a fair number of them before paring the list down to something manageable. I settled on a list of 13 unlucky but definitely overrated video games.

A caveat before I launch into it the list. Many of the games on this list are good. Fun even. But are they great? I say no. It is my humble opinion that each game on this list, from top to bottom, does not deserve the admiration, the respect, or the emotion that the gaming community affords them.

Without further ado, let's begin:


#13. NiGHTS Into Dreams - Saturn
The Sega Saturn was a 2D workhorse - easily the most powerful 2D video game console of all time. Unfortunately for Sega, the rest of the gaming world had jumped headlong into 3D gaming. A prime example of Sega's desperate scramble to remain relevant, NiGHTS was the first high profile game touted as being "2.5D", meaning that it toed the line between old-fashioned 2 dimensional games and the rising generation of 3 dimensional offerings. Nintendo offered Mario 64, Sony had Crash Bandicoot (who we'll get to in a minute), and Sega responded with NiGHTS.

In a nutshell, NiGHTS boils down to this...use the analog joystick to "fly" across a 2D landscape. Perform loop-de-loops and other tricks to fly through rings and collect stuff. That's...pretty much it.

Novel? Yeah, I suppose so. The sensation of flight is unique for a 2D platformer. But is this a classic gaming experience? Methinks not.

#12. Tomb Raider - Playstation 1
One of the earliest third-person 3D action/adventure games, Tomb Raider was heavy on exploration, puzzle-solving, and gunplay. But let's be real about this. Tomb Raider only had two things going for it. Well, maybe three if you count Lara's butt-cheek hugging khaki shorts that must've been oh-so practical for all that adventuring in the jungle. Yes, this game was all about Lara and her assets. Had she been, say, an aging archaeologist in a fedora hat, would anyone even remember this game? I seriously doubt it.

#11. Metroid - NES
First off, let me say that I am a huge fan of the Metroid mythos. I recognize the brilliance of Super Metroid (though I'm not personally a fan), I enjoyed the GBA Metroid offerings, and I absolutely love Metroid Prime (and Prime 3). That being said, the original Metroid, if we're all being honest with ourselves, is not a good game. Yes, it has a female lead character. Yes, it permits non-linear exploration of your environment. And yes, it has influenced game design in a way few games ever have. Were this a list of "most influencial" games of all time Metroid would almost certainly be near the top. Unfortunately, it's also near the top of this list of "most overrated" games because, it's just not a fun game.

#10. Legend of Zelda - NES
Don't get me wrong, the Legend of Zelda is good game. A great game even, especially for its time. But like Metroid, I feel that ole Zelda is more influential than classic. Have you tried playing it recently? Even for a retro gamer, it's painful to play an adventure game like this without the aid of modern conveniences like a map or a storyline. Again, I'm not saying it's a bad game. All I'm saying is that there's a bigger gap in quality between Zelda1 to Zelda3 than there is between Super Mario Bros to SMB3. It just hasn't aged well in my book.

#9. Donkey Kong Country - SNES
At its core, Donkey Kong Country is a so-so platformer released in an era when so-so platformers were a dime a dozen. What made DKC special was its impressive graphics, made possible using pre-rendered 3D graphics built on very expensive SGI super computers. There's no arguing that the graphics were impressive, but like so many of today's games, Donkey Kong Country's beauty was only skin deep. The game is just plain shallow, from it's floaty, imprecise controls to it's linear and downright boring level designs. DKC also made popular the "percent complete" game design that ranks up there with fetch-quests and rapid tapping as one of my least favorite things to do in a video game. I don't want to collect every stupid banana on every one of these mundane levels, thank your very much. Uggh. Mr. Miyamoto said it best, "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good." Amen to that brother.

#8. Earthbound - SNES
Earthbound is the quintessential cult classic. It's adored by a precious few diehards and unknown to the rest of mankind. Even so, it routinely pops up on lists of "Best RPGs" or even "Best All-Time" lists. I do not understand the fanatical cult following that the game has developed over the years. I've played it and enjoy it, don't get me wrong, but it's in an Ed Wood-sort of way. It's so awkward - so bizarre that I feel compelled to laugh right along with it despite the fact that I don't understand the joke.

Bottom-line: Earthbound is a so-so RPG with awful graphics, a tiny roster of playable characters, a weak battle system, and way out-there storyline. Granted, it has some redeeming qualities, but there's nothing here to fawn over. As the comic book guy might say, "most...overrated RPG...ever."

#7. Shadow of the Colossus - Playstation 2
Shadow of the Colossus is easily one of the best games on this list. But I'm telling you, it doesn't deserve all of the superlatives that are thrown at it. When reviewers discuss the game they use hushed tones as if they're describing Michelangelo's roof of the Sistine Chapel. They speak as if playing SotC is some sort of deeply religious experience. It's a video game for crying out loud! And not an involved one at that.

For those who haven't played it, Shadow of the Colossus is 16 boss battles - nothing more and nothing less. There s literally nothing more to the game. It's like Zelda: Wind Waker with all of the dungeons and towns removed. What's left are the most boring parts of the game (the 10-15 minutes of travel from one place to the next) and the most exciting parts of the game (fighting the boss).

It's fun. It's beautiful. It's an experience. But it's all highly, highly overrated.

#6. Crash Bandicoot - Playstation
Most of the games on this list are good, but not great. Crash, on the other hand, always has been and always will be a horrible video game. First and foremost, Crash is a me-too mascot platformer in the vein of good ole Sonic the Hedgehog. However, while Sonic introduced speed and attitude to the gaming landscape, Crash simply added claustrophobia to the 3D platformer genre. While his contemporaries, most notably Mario 64 and NiGHTS, were encouraging freedom of motion, Crash was busy restricting your movement to a tunnel that was about 3 Crash's tall by 3 Crash's wide. It was like playing Rayman 2 inside of a sewer. Only less fun.

#5. Mortal Kombat - various
Ah yes, Mortal Kombat. One of a gazillion Street Fighter 2-wannabes. It stood out from the crowd for one and only reason - the "fatality." With this new game feature, Mortal Kombat enabled thirteen-year olds everywhere to literally rip each other's heads off. It was the game that launched the ESRB rating system. The game that exposed Nintendo's censorship practices. The game that legitimized palette swapping as a way of adding more playable characters. Oh, and by the way, it was a downright lousy fighting game.

#4. Resident Evil - Playstation 1
To me, Resident Evil was an early 3D action game (read: early = awful) with a fresh new premise, that of survival-horror. I'll admit, playing Resident Evil was a trip - a downright frightening experience. But upon close inspection, any reasonable person will have to admit that the game affixed to that experience is pretty awful.

First and foremost is the infamous tank-like control scheme. The combination of these controls with a fixed camera and variable camera placement made for some of the most frustrating game mechanics ever, especially during RE's numerous tense moments. Without a doubt, this game would have been far more enjoyable as a point-and-click adventure rather than the pseudo-action game that it tried to be.

Less famous but equally horrible was the game's overall poor design. It amounted to a series of nonsensical fetch-quests and lame puzzle-solving. I mean come on...why in the world would a crack covert ops team need to pick locks or find a door key while searching through an abandoned mansion. Kick the darn door down! Shoot the doorknob off! Are you kidding me?

#3. Sonic the Hedgehog - Genesis
Even the most diehard Sonic fan has to admit, in his heart of hearts, that the gameplay in the original is incredibly shallow. He has one move for crying out loud. Jump! Sure, the level designs were good, but for its sheer size (or lack thereof) Sonic the Hedgehog has to be regarded as a fun diversion when compared to its nemesis and chief rival, the mighty Super Mario World. Sonic's twenty-one "acts" simply do not measure up in quantity nor quality to SMW's 96 levels.

No, the continued popularity of this title has less to do with its quality than with its titular character. Like Lara and her polygonal push-up bra, Sonic's fame can primarily be attributed to his toe tapping, bad boy attitude. He was followed by a veritable flood of copycats, from Sparkster (an opossum), to Earthworm Jim (yeah, a worm), to Cool Spot (the 7UP mascot), to Awesome Possum (another opossum) all the way down to Crash Bandicoot (whatever that is). In terms of fun factor, many of his wannabes actually managed to outdo to ole Blue Bomber. It has been said that one of the criterion of greatness is that you are "oft imitated but never duplicated". In that regard, Sonic fails miserably. And that, my friends, is why Sonic is so high up on this list.

#2. Final Fantasy VII - Playstation
I hate this game. Not because it's bad, mind you, but because it is not deserving of all the praise it has received over the years. For the life of me I cannot understand why it has placed in the top 3 of virtually every significant "best games ever" list of the past decade. Again, FFVII isn't a bad game. Bebe's Kids for the SNES was a bad game. But FFVII is all flash and no sizzle. All style with no substance. In more technical terms, it's plagued by horrendous loadtimes, too-frequent random battles, too-long battles, a small roster of playable characters, and a mundane, last-generation battle system. Yes, it ushered in the era of 3D RPGs, but its legacy also includes obnoxious story elements such as the teenage anti-hero brimming with teen angst. We also have FFVII to thank for the gender-bending character designs that continue to plague the RPG genre. And for the seemingly endless FMV sequences. Thanks, but I'll pass.

In my book, FFVI was the "Final" Fantasy.

...And now, for the most overrated, most undeserving game of all time!!!!

#1. Every game ever made for the original Game Boy
That's right. All 626 of these turds can rot in a landfill for all I care. Have you pulled out your old Game Boy recently? Playing any game on it is like staring through a tank of lemonade at a 2-inch black-and-white TV screen on a bright summer day in Phoenix while listening to a broken music box and holding a brick in both hands. How in the world did Nintendo manage to convince us to use this system, much less sell us 1 billion of these games?

Now I realize that it's a bit unfair to blame the software. The real culprit here may be the toaster that we played them on. But even so, every single game on the system is forgettable.

  • Super Mario Land? Is that Mario or a flea? And is he really piloting a submarine?
  • Donkey Kong Land? Either I need glasses or it's my Game Boy that's seeing double.
  • Metroid II? AH, a Metroid with legs! AH, a Metroid that floats like a jellyfish!
  • Tetris? Tetris is now on approximately 3 million platforms. This is the second-worst platform to play it on.
  • Zelda: Link's Awakening? Actually, this is probably the one and only exception to the rule. This game was pretty darn good.

Long story short, when the DS was released it did not feature backwards compatibility to the Game Boy. Finally, we had met the day when these games would no longer haunt us. Good night, and good riddance to the most overrated 625-chapter "game" of all time.

So there you have it - my painstakingly researched list of the most overrated games ever. May they rest in peace, and may people recognize them for what they truly are, and not for what they believe them to be.

Thursday, April 30, 2009

Nintendo personas


I asked Ainsley and Aftyn which video game character would best represent each member of our family. They came up with some interesting choices. Here's the roster:



Nathan = Yoshi

Personally, I don't see the resemblance. Yoshi is a green dinosaur who gobbles up fruit and turtle shells in mass quantities. Admittedly, I do like fruit, but if I had to attack someone I most definitely wouldn't do it by projectile vomiting.





Cara = Daisy

I guess this one fits, given Cara's most recent hair dying experiment. Red-heads are a fiery bunch, eh?





Ainsley = Bowser

Ainsley chose this one herself, I swear. On rare occasions she can be a scary adversary, but even when she's making her best mad face she's as cute as a button. I don't think Bowser could pull that off...





Aftyn = Zelda

Now this one is a good pick, I think. Not only is Aftyn a little princess, but she's also our damsel in distress with unparalleled frequency.





Gavin = Toad

And finally, there's Gavin. He's short, has a big noggin, and speaks in unintelligble quips and yelps. So, yeah, this one ain't bad.


Thursday, April 23, 2009

How to Buy Video Games

If there's one thing I hate doing, it's buying something without having done any research. How do I know if I'm getting a good deal? Is what I'm buying a quality item? Is it even what I'm looking for? Answering those questions when shopping for video games can be extremely difficult. So, allow me to give you some advice. I've done a fair amount of game playing in my life, and a just a wee bit of video game shopping as well, as my dear, sweet wife will begrudgingly attest.

Buying a game, like pretty much anything else I can think of, boils down to the main principles:

First, find the right product
Second, find a quality product
and Third, find a good deal


Principle#1: FIND THE RIGHT GAME

Let's assume that you already have your gaming console (Wii, PS3, XBox 360, etc.) and that you're buying for a particular gamer who has preferences which can be articulated. No two-year-olds please.

  • Know your genres
    Begin by asking the gamer what kind of game they want. Video games are a form of entertainment and so you should shop for one much the same way you would for a movie. You wouldn't buy a romantic-comedy for an action movie buff, so don't think that just because Mario's face is on the cover that your preteen will like Mario Golf. First find out the type of game your gamer is after.

    For simplicity's sake, today's modern games break down into these major groups: Action/Adventure, Fighting, First Person Shooter (FPS), Music & Party, Puzzle, Role-Playing Game (RPG), and Sports.
  • Know the ESRB rating
    The whosy, whatsit rating? You know, the little box with an E, a T, or an M on it. The Electronic Software Rating Board (ESRB) is the video game industry's equivalent of Hollywood's scale of G, PG, PG-13, and R ratings. Know which age group you're shopping for and trust me when I say that the ESRB ratings should be taken seriously.

  • Buy online
    Unless you know EXACTLY which game you're looking for AND you are certain that the store has it in stock, shopping for video games at any brick-and-mortar store is a collosal waste of time. You're almost guaranteed to walk out with the wrong product.

    Stores are a bad choice because they have very limited wall space dedicated to video games. As a result selection is limited to perhaps 100-150 titles of the hundreds or thousands of available titles. You also have no useful information other than the cover art on each game and the advice of a pimple-faced, minimum wage sales clerk.

    Instead, bookmark and use these sites:
    http://www.gamestop.com/ - great for new and used games
    http://www.amazon.com/ - free shipping!
    http://www.ebay.com/ - duh
    http://www.walmart.com/ - low prices and good selection
    http://www.toysrus.com/ - good selection and occassional promotions


    Principle#2: FIND A QUALITY GAME

OK, now that you have a genre, an age-appropriate rating and a place to shop, it's time to find a good game. There's nothing worse than dropping $50 or $60 on a complete dud that your gamer only plays for 15 minutes.

  • Consult the experts
    Fortunately, with the power of the internet, finding a good game is easier than it sounds. All you really need is to search for games on Metacritic, your friendly neighborhood review consolidation tool. Simply go to http://apps.metacritic.com//search/games.jsp and search by game console and genre! Exclude anything that gets an average rating lower than 75, or so. If it didn't rate well with gaming experts, chances are your gamer won't be overjoyed by the game either.
  • Avoid licensed properties
    If you were too lazy to go to Metacritic, heed this warning: Don't buy any games based on a licensed property. It's tempting to buy something simply because it has a recognizable name, but in the world of video games, having such a name is almost always a mark of death. There are exceptions, of course, but pretty much anything based on a cartoon, a daytime kid's TV show or a summer Hollywood blockbuster is a flaming pile of poo. Don't do it! Resist the urge!


Principle#3: FIND A GOOD DEAL


Here's something we can all appreciate, huh? Saving money is a universal want and need. Games aren't exactly cheap either. Especially if your gamer goes through them quickly. Here are a few tricks to make your gaming dollars streeeeetch farther.

  • Buy used
    This one's a no brainer. Buying games used will generally save you 50-75% off of retail price. Compared to other forms of entertainment, there's an extremely vibrant used video game market out there. Did you know that more than 2 billion pieces of software were produced for the last generation of consoles (PlayStation2, GameCube, and XBox)? That's more than 6 games for every man, woman, and child in the United States. These things are everywhere and a lot of them are recycled by retailers like GameStop and Amazon. Gamers also sell and swap tons of games on sites like Ebay and Craigslist.

    You can save a lot of money by buying used and even more if you resell your games once you're done with them.

  • Buy last year's model
    Quick, what's the difference between FIFA Soccer 2008 and FIFA Soccer 2009? The answer is updated player rosters, some minor refinements in gameplay, and a whopping $34 difference in cost. FIFA 2009 retails for $50 while you can find last year's version for a fraction of the cost. This principle is especially true for Sports titles but it applies to pretty much any title once a sequel is released, from Halo to Littlest Pet Shop. The older games moves to the bargain bin but remains on the shelf (because it was a best-seller) right next to its younger and more expensive sibling. Unless your gamer is a hardcore fan of a series, always stay one version behind.

    NOTE: for you Nintendo fans out there, don't hold your breath for tentpole games like Mario Kart or Wii Fit to ever come down in price. Nintendo is the Disney of the video game industry and are masters at keeping demand high for their games. They accomplish by rarely releasing a sequel for the same gaming console.

  • Buy last generation
    The current generation of gaming systems (Wii, PlayStation 3, Xbox 360) are each backwards compatible to the generation that preceded this one. That means that the Wii can play all 500 games released for the GameCube, the Xbox 360 can play almost 500 of the games released for the original Xbox, and some of the older models of the PlayStation 3 can play many of the 1500 games released for the ultra-popular PlayStation 2.

    So don’t bother buying $60 new releases for the current generation when you can buy A+ titles for the previous console for $10-20. You’ll find that very little has changed from the previous generation to the current one aside from better graphics and the Wii’s innovative motion controls. Again, use Metacritic to find the best games for your system.

    WARNING: Wii is the only 100% reliable console for backwards compatibility. Every Wii system will play all GameCube games. The Xbox 360 can play most of the old Xbox games. Check this site to see if the game you’re after is compatible: http://en.wikipedia.org/wiki/List_of_Xbox_games_compatible_with_Xbox_360
    The PlayStation 3 is very spotty when it comes to backwards compatibility. I won’t go into the reasons why here. Basically, only certain models of the console even support backwards compatibility, and even then the list of games that are compatible is limited. Use this site to lookup a specific game: http://www.us.playstation.com/Support/CompatibleStatus

  • Know the market value
    Finally, make sure you’re getting a good deal on a game by shopping around. Or better yet, just check this site to see what the current going price is for the game you’re after: http://www.videogamepricecharts.com/

So that's it, you're an expert now. Start shopping now!

Tuesday, April 21, 2009

Fanboy no longer?


I'll admit it, I'm a Nintendo fanboy. Or at the very least, I'm an Nintendo snob. In my estimation, Super Mario World is to Sonic 1 thru 3 what a Mozart concerto is to a Kenny Chesney charttopper. Sure, Kenny's fun but come on...there's a little thing called staying power. Obviously, only one of those two has it.

I could go on, but you get the idea - everyone else makes games, but Nintendo makes classics.

The net result is that while I have owned a number of non-Nintendo consoles, I've never considered any of them my primary gaming console. I've always been cognizant of this fact, but it really hit me late last week.

It hit me when I saw a news item on Slashdot about a movie script being written for Shadow of the Colossus, a PlayStation 2 game. People commenting on the news item lamented the prospect of Hollywood destroying yet another "beautiful thing."

I suddenly felt as if I had missed out on something. After a bit of research, I discovered that I had missed out on quite a few somethings. So, I found a great deal on Ebay and picked a PS2 Slim with nine of the best games on the system. Look at me, I'm branching out! But Sega still sucks.